I'm Seán Hogan, and welcome to Unsuccesful.Tumblr.Com.
An aspiring Irish game journalist, I am currently studying Model Making in IADT. With future hopes of breaking into the gaming industry, I have a great interest in art and all things nerdy.
Hey kids, how are we all? So long time no talk. I don’t always have time to write these days, but I’m still reading a hell of a lot. So I said I’d make a weekly page where I post my favourite articles, videos and random stuff I’ve seen on the internet. It’s more than likely going to be game related, but there might be something different thrown in week to week.
I enjoyed all this content, I hope you do to.
Opinion: Why My Wife Won’t Play Bioshock Infinite
The Problem with Bioshock Infinite’s Combat
The 2012 Game Developer Gender Wage Gap
The Last of Us Extended Red Band Trailer
Human Angle: We Built A Booth
Activision Lays Off High Moon Studios Deadpool Team
April Fools - Dishonored Devs blantantly lie about their game
Podcast Beyond - The Fireside Chats IV
David Cage Interview: “We have to live with the things that make us different
Bioshock Infinite: Reviewers Roundtable - SPOILERS
Disney Closes LucasArts:
Hi everyone! Today is an exciting day as Microsoft’s Game Dev Day and Games Ireland Gathering 2013 are happening at the Aviva stadium. Of course, I’ll be attending and relaying all the news, interviews and highlights I can humanly do.
Check back over the coming days, as I’ll be updating as I can produce the work. I’m planning on attending talks for Construct 2 and Cocos-2DX, along with the keynotes and other scheduled events. I’ll also try live Tweet as much as possible during the event, keeping you up to date with what’s happening.
If you want to contact me for any reason, hit me up on Twitter!
The Stream of the day is available here.
I’ll be around the event introducing myself and trying to have a few brief interviews from members of the industry. If you’re a developer or just like to talk, send me a message on Twitter or email me at firstname.lastname@example.org (careful of the missing s).
See you there!
Young indie developer bitSmith Games released its first title, Kú: Shroud of the Morrigan, last week. I had the opportunity to interview level designer Paul Conway, in which we discussed Kú’s influences, the appeal of iOS and the struggles involved in being an indie dev in Ireland.
Let’s start at the beginning. How did bitSmith Games come to be?
The team was formed out of a mix [of graduates from] Dublin Institute of Technology Master courses. The game was initially their final project but D.I.T. are great with IP ownership so let the team continue developing it commercially. Over the course of the next year, we got a place on the NDRC Launchpad program and received CSF, which is a €50,000 investment available to high potential start-ups. This helped grow the team and allowed us to finish the game.
So eeeehhh, yeah. Great plans do not make content magically appear on the computer screen. Remember this post? Yeah, turns out you still have to sit down and write. Funny.
Anyways, HELLO! So yes, I took a little break from writing. I’m a monster, I know. I decided to play some games, rather than sitting around worrying or looking for something to write. BUT I’M BACK AND PACKING PERSONALITY.
So what do you, fantastic reader, have to look forward to? Well, I’m planning on covering some upcoming events here in Ireland, namely the Global Game Jam and the Games Fleadh in LIT-Thurles.
Along with that, I’m hoping to get a few interviews with some Irish devs, have some random features here and there and maybe even make another foray into making videos (because the results were so amazing last time).
So stick with me, there should be an interview going up by the end of the week (I’m very excited about it) and hopefully I’ll get around to posting more art here.
So thanks for reading and here’s for an unsuccesful year.
(And yes, that is an intentional spelling mistake. Stop rolling your eyes).
It’s always great to hear about success stories in the Irish game industry. With that in mind, I’m glad to write that Dublin based bitSmith Games launched their first game yesterday. Kú: Shroud of the Morrigan launched on the Apple App Store for iPad yesterday and as of writing, Kú is #1 in the Irish charts for paid apps.
Based on the Irish legend the Táin, Kú boasts a Celtic/punk aesthetic with hand drawn art and a full Irish translation. The game seems pretty ambitious from the gameplay trailer, having much in common with other isometric games like Bastion and Deathspank.
The Irish Times wrote a brief review of Kú, summarising the game as “Imperfect, but effective, Kú is a hugely promising debut”. Sadly I don’t have an iPad to check the game out with, but if you want to support Irish game developers then Kú looks like a good place to start.
Kú is also on Steam Greenlight, a platform for indie developers to get their games onto the Steam Store.You can vote for it here.
Kú: Shroud of the Morrigan is available on the iPad App Store for €3.59 and is rated 12+.
Heard these guys, Wonder Villains, after about 7 o’clock on 2FM (you know, when the music gets good?) a few weeks back. Finally got around to checking them out, pretty good! their from Northern Ireland so well worth checking out local(ishhh) band!